Mostrando entradas con la etiqueta comics. Mostrar todas las entradas
Mostrando entradas con la etiqueta comics. Mostrar todas las entradas

viernes, 29 de noviembre de 2024

Araucaria

Araucaria: apuntes de viaje
Baudoin, Edmond
2005
Santiago de Chile, LOM Ediciones. 92 p.
Resumen: Edmond Baudoin, considerado uno de los mejores exponentes del cómic francés en su registro adulto, viajó el año 2003 a la Feria del Libro de Santiago de Chile y a mostrar su trabajo en universidades y centros culturales. En su andar, fue tomando apuntes de sus observaciones y haciendo comentarios de lo que veía y sentía, entremezclando su pasado y su presente. Forma así un diario ilustrado de viaje, que es una reflexión personal de cómo ve su intimidad y el mundo que lo sorprende.  Santiago, donde todavía está el imaginario del golpe militar; Valparaíso, cuyos habitantes se aferran a la ciudad y el mar; un viaje al norte chico, son objetos de observación, dibujos y apuntes que también hacen brotar antiguas historias de afectos. El modo de estar en el mundo es aquí estar en permanente viaje, y por lo mismo, la huella dibujada en blanco y negro dice de los que se quedan mucho más de lo que ellos pueden percibir. En los dibujos de Baudoin queda la marca de los que los lugares muestran en el ojo del artista.

martes, 6 de diciembre de 2016

99 ways to tell a story


99 ways to tell a story : exercises in style
Madden, Matt
2005
New York,  Chamberlain Bros.   206 p.
Resumen :   99 Ways to Tell a Story is a series of engrossing one-page comics that tell the same story ninety-nine different ways. Inspired by Raymond Queneau’s 1947 Exercises in Style, a mainstay of creative writing courses, Madden’s project demonstrates the expansive range of possibilities available to all storytellers. Readers are taken on an enlightening tour—sometimes amusing, always surprising—through the world of the story.
Writers and artists in every media will find Madden’s collection especially useful, even revelatory. Here is a chance to see the full scope of opportunities available to the storyteller, each applied to a single scenario: varying points of view, visual and verbal parodies, formal reimaginings, and radical shuffling of the basic components of the story. Madden’s amazing series of approaches will inspire storytellers to think through and around obstacles that might otherwise prevent them from getting good ideas onto the page. 99 Ways to Tell a Story provides a model that will spark productive conversations among all types of creative people: novelists, screenwriters, graphic designers, and cartoonists.
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miércoles, 25 de marzo de 2015

Drawing words & writing pictures

Drawing words & writing pictures : making comics : manga, graphic novels, and beyond
Abel, Jessica
Madden, Matt
2008
New York, London, First Second.  282 p.
Resumen :"A gold mine of essential information for every aspiring comics artist. Highly recommended." --Scott McCloud "Drawing Words and Writing Pictures" is a course on comic creation - for college classes or for independent study - that centers on storytelling and concludes with making a finished comic. With chapters on lettering, story structure, and panel layout, the fifteen lessons offered - each complete with homework, extra credit activities and supplementary reading suggestions - provide a solid introduction for people interested in making their own comics. Additional resources, lessons, and after-class help are available on the accompanying website, www.dw-wp.com.
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Comics and sequential art

Comics and sequential art : principles and practices from the legendary cartoonist
Eisner, Will
2008
New York, W.W. Norton & Company. 175 p. Resumen: "Comics and Sequential Art is a masterwork, the distillation of Will Eisner's genius to a clear and potent elixir."—Michael Chabon, Pulitzer Prize-winning author of The Amazing Adventures of Kavalier & Clay. Will Eisner is one of the twentieth century's great American artists, a man who pioneered the field of comic arts. Here, in his classic Comics and Sequential Art, he refines the art of graphic storytelling into clear, concise principles that every cartoonist, comic artist, writer, and filmmaker meeds to know. Adapted from Eisner's landmark course at New York's School of Visual Arts, Comics and Sequential Art is an essential text filled with invaluable theories and easy-to-use techniques. Eisner reveals here the fundamentals of graphic storytelling. He addresses dialogue, anatomy, framing, and many other important aspects of the art form. Fully updated and revised to reflect current practices and technology, including a section on digital media, this introduction to the art of comics is as valuable a guide as it was when first published.
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Graphic storytelling and visual narrative

Graphic storytelling and visual narrative : principles and practices from the legendary cartoonist
Eisner, Will
2008
New York, W.W. Norton. 169 p.
Resumen : In Graphic Storytelling and Visual Narrative, Will Eisner—one of the most influential comic artists of the twentieth century—lays out the fundamentals of storytelling and their application in the comic book and graphic novel. In a work that will prove invaluable for comic artists and filmmakers, Eisner reveals how to construct a story and the basics of crafting a visual narrative. Filled with examples from Eisner's work as well as that of artists like Art Spiegelman and R. Crumb, this essential work covers everything from the fine points of graphic storytelling to the big picture of the medium, including how to: Combine words and images into seamless storytelling.
Wield images like narrative tools.
Master different types of comic book stories.
Write and illustrate effective dialogue.
Develop ideas that can be turned into dynamic stories.
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jueves, 23 de octubre de 2014

Understanding comics

Understanding comics : the invisible art
McCloud, Scott
1994
New York, HarperPerennial. 215 p.
Resumen : Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
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Reinventing comics

Reinventing comics : how imagination and technology are revolutionizing an art form
McCloud, Scott
2000
New York, Perennial.  237 p.
Resumen : In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and perceived today, and how they're poised to conquer the new millennium.
Part One of this fascinating and in-depth book includes:
The life of comics as an art form and as literature
The battle for creators' rights
Reinventing the business of comics
The volatile and shifting public perceptions of comics
Sexual and ethnic representation on comics
Then in Part Two, McCloud paints a breathtaking picture of comics' digital revolutions, including:
The intricacies of digital production
The exploding world of online delivery
The ultimate challenges of the infinite digital canvas
Número de pedido en Biblioteca FAU

lunes, 25 de agosto de 2014

DC Comics

DC Comics
Levitz, Paul
2010
Köln, Taschen.  719 p.
Resumen: En 1935, el fundador de DC Comics, el mayor Malcolm Wheeler-Nicholson, publicó New Fun #1, el primer libro especializado en cómics con todo el material más reciente y original en una época cuando los cómics no eran más que contenedores de las historietas descartadas de los periódicos. Lo que al principio se consideraba un medio de comunicación desechable para niños estaba a punto de convertirse en la mitología de nuestro tiempo: la respuesta del siglo XX a personajes como Atlas o el Zorro. Después de publicar más de 40.000 cómics y para celebrar el 75 aniversario de la editorial DC Comics, TASCHEN lanza al mercado el único y más exhaustivo libro sobre DC Comics en una edición XL que incluso a Superman le costaría levantar a pulso. Más de 2000 imágenes ¿portadas e interiores, ilustraciones originales (¡incluido el jet invisible de Wonder Woman!), fotografías, fotos fijas y coleccionables¿la obra ofrece una rica iconografía mediante la última tecnología en reproducción digital que da vida a las historias, personajes y creadores de una manera jamás vista antes. Para desvelarnos las historias que se esconden detrás de estos libros encontramos a Paul Levitz, un histórico de DC tras 35 años en la empresa, cuyas minuciosas crónicas recorren la historia de la compañía, desde su nacimiento como revista de bajo precio hasta el futuro de la edición digital. Gracias a una completa y desplegable cronología y a un exhaustivo apéndice que incluye la biografía de los artistas, escritores, editores, editoriales y actores que hechizaron al mundo, esta obra es una referencia inigualable para cualquier aficionado al cómic.
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